AI Summary
This guide clarifies the mechanics. Rule 1: The equation must equal something. Rule 2: Order of operations matters (multiplication before addition). Rule 3: You can use numbers more than once. The guide walks through a sample turn to demonstrate how to use feedback to fix a "broken" equation.
AI Highlights
- The "=" Sign: It is always in the equation. Finding its location (usually slot 6 or 7) is a top priority.
- Commutative Laws:
10+20=30is the same answer as20+10=30, but they are different guesses. - Valid Math Only: You can't guess
1+1=11. The game won't let you submit incorrect math.
Step 1: The Setup
Every guess must contain an "=". A classic opener tries to use as many unique numbers as possible, like 3 * 4 + 5 = 17.
Step 2: The Logic
If your "=" turns green in the 6th spot, you know the answer is a 2-digit number (e.g., XX + Y = ZZ).
Step 3: The Refinement
Use the purple tiles carefully. If '4' is purple, it exists, but you need to move it to a new valid position.
Summary
Keep your middle school math rules in mind, and you will master the grid.
Nerdle and related marks are trademarks of their respective owners. This article is for educational purposes only and is not affiliated with the official Nerdle game.